AI Insights · Timothy · July 2022
Top 5 Shooter Games on iOS in Chile: Q2 2022 Performance
Analyzing the performance of top shooter games on iOS in Chile for Q2 2022, including Free Fire: 7th Anniversary, Call of Duty®: Mobile, Free Fire MAX, PUBG MOBILE, and Apex Legends Mobile.
In the second quarter of 2022, the top shooter games on the iOS platform in Chile exhibited varied performance trends in terms of downloads, revenue, and active users. Here's a detailed look at the top five games: Free Fire: 7th Anniversary, Call of Duty®: Mobile, Free Fire MAX, PUBG MOBILE, and Apex Legends Mobile.
Free Fire: 7th Anniversary
Throughout Q2 2022, Free Fire: 7th Anniversary from Garena International saw fluctuating weekly revenue, peaking at approximately $68.8K in late April. Weekly downloads showed a gradual rise towards the end of the quarter, reaching around 4.9K in the last week of June. On the other hand, weekly active users experienced a decline from 186.8K in late March to 133.5K by the end of June.
Call of Duty®: Mobile
Call of Duty®: Mobile by Activision Publishing saw a general decrease in weekly revenue, starting at $40.2K in late March and falling to about $15.6K by the end of June. Downloads remained relatively stable, hovering around 3.5K, with a slight increase to 3.9K in the final week. Active users showed minor fluctuations, maintaining an average of approximately 54K throughout the quarter.
Free Fire MAX
Free Fire MAX, also from Garena International, had a notable peak in weekly revenue, reaching $18.5K in late April. Downloads and active users remained relatively stable, with weekly downloads ranging from 1.1K to 1.7K and active users averaging around 32K, peaking at 34.5K in late June.
PUBG MOBILE
Tencent's PUBG MOBILE experienced a consistent decline in weekly revenue, starting at $11.6K in late March and dropping to $4.7K by the end of June. Downloads remained steady, averaging around 1.3K. Active users also saw a decline, from 20K in late March to 19.3K in late June.
Apex Legends Mobile
Apex Legends Mobile by Electronic Arts, which launched in mid-May, saw an initial surge in weekly downloads, peaking at 35.4K in its first week. However, downloads quickly tapered off to 2.3K by the end of June. Revenue also saw a decline from $6.8K in mid-May to $1.6K by the end of June. Active users followed a similar trend, starting at 27.1K and decreasing to 11.4K by the end of the quarter.
These insights are based on data from Sensor Tower. For more detailed analysis and insights, visit Sensor Tower's platform.